![]() Almost everything that Teddy interacts with has a small story to tell, and these stories rarely ever surface anything as beautiful and kind as the game’s landscape. Trauma and grief is exemplified through Draugen’s gameplay. The town of Graavik, underneath its beauty and quaint peacefulness, holds nothing but grief-traumas of the past, traumas of the present and traumas yet to come. Though it is well paced and none of its puzzles ever left me wondering why I have to mix a battery with a wheel of cheese to start a car, its narrative left me wanting something more-anything more. In many ways, it resembles the magical slice-of-(kind-of)-life realism that is apparent in many Cormac McCarthy novels. ![]() It is slow and meandering, with story-threads reaching deadends and false starts. Cue the slow drip-like introduction of Norwegian folklore and sinister magical realism in the guise of a noir tale.ĭraugen is a first-person adventure game that unfolds and flows at a pace that matches its environment. His rigidness eventually pays off in search of his lost sister Betty, and just why the entire population of Graavik seems to have gone missing. She is the perfect foil and friend to the player-controlled Teddy Harden, who, I cannot emphasize this enough, is quite the serious fellow. She is young, adventurous and always ready to dive head first into any and all scenarios. Enter Teddy Harden-an unlikeable and slightly snobby man who has read one-too-many gumshoe dime-novels-and Lissie, who is the more likable and better written half of the duo. That is when the videogame’s core characters arrive. And thankfully, that first glance of beauty in natural mundanity never really wears off.ĭraugen is set in the Nordic town of Graavik, an impossibly beautiful, sleepy little town that is quaint and tucked in rolling green hills amid flowing creeks and streams. Draugen, at first glance, looks like a love letter to Nordic landscapes and quaint, bucolic villages.
0 Comments
Leave a Reply. |